For 4th Graders:
Did you know that throwing, kicking, and punting a football all involve the science of projectile motion? A star NFL® quarterback, kicker, and punter each need to have a very good understanding of how a football moves through the air in order to help them win games. In this science project, you will set up a rubber band-powered catapult to represent a field goal kicker, and study how changing the distance from the goalposts affects how hard it is to accurately kick a field goal.
Have you ever played a computer game in which a cartoon character, like a dog or a cat, moves or turns when you click on it? Have you ever wondered how characters know how far to move or how far to turn? In this computer science project, you will learn how with a simple (and free) program called Scratch, which will let you write your own computer program that tells a cartoon kitty how to draw shapes.
What are some of the ways we keep track of time? We have alarm clocks, wristwatches, and cell-phone clocks, to name a few. Just a few hundred years ago, our ancestors did not have any of these conveniences, yet they found ways to tell time. How? By using devices such as water clocks. In this science project, you will follow in the footsteps of early engineers and build a water clock that tracks time for three hours.